OOP Workshop
Version3: Triangle and Circle Buttons
import turtle
import random
import math
turtle.setup(500, 500)
screen = turtle.Screen()
turtle.title("Turtle Keys")
turtle.pensize(3)
colors = ("orange", "pink", "yellow", "green", "blue", "purple", "magenta", "cyan")
class Button:
buttonShape = "Line"
buttonColor = "Orange"
buttonX = 0
buttonY = 0
width = 100
height = 50
def __init__ (self, buttonShape, buttonColor, buttonX, buttonY, width, height):
self.buttonShape = buttonShape
self.buttonColor = buttonColor
self.buttonX = buttonX
self.buttonY = buttonY
self.width = width
self.height = height
def drawButtonShape(self, aTurtle):
aTurtle.pensize(20)
aTurtle.penup()
aTurtle.goto(self.buttonX, self.buttonY +10)
aTurtle.pendown()
aTurtle.forward(self.width)
def drawTheButton(self, aTurtle):
global selectedButton
if(self is selectedButton):
aTurtle.color("Red")
else:
aTurtle.color("Black")
aTurtle.setheading(0)
aTurtle.fillcolor(self.buttonColor)
aTurtle.penup()
aTurtle.goto(self.buttonX, self.buttonY)
aTurtle.pendown()
aTurtle.begin_fill()
self.drawButtonShape(aTurtle) # Potential Polymorphic call to child class
aTurtle.end_fill()
def drawShape(self, x, y, aTurtle):
aTurtle.goto(x,y)
def isClicked(self, x, y):
return self.buttonX < x < self.buttonX + self.width and \
self.buttonY < y < self.buttonY + self.height
def getColor(self):
return self.buttonColor
class RectangleButton(Button):
def __init__(self, buttonColor, buttonX, buttonY, width, height):
super().__init__("Rectangle", buttonColor, buttonX, buttonY, width, height)
def drawRectangle(self, aTurtle, width, height):
aTurtle.setheading(0)
aTurtle.forward(width)
aTurtle.left(90)
aTurtle.forward(height)
aTurtle.left(90)
aTurtle.forward(width)
aTurtle.left(90)
aTurtle.forward(height)
def drawButtonShape(self, aTurtle):
aTurtle.pensize(2)
self.drawRectangle(aTurtle, self.width, self.height)
def drawShape(self, x, y, aTurtle):
self.drawRectangle(aTurtle, x-aTurtle.xcor(), y - aTurtle.ycor())
class TriangleButton(Button):
def __init__(self, buttonColor, buttonX, buttonY, width, height):
super().__init__("Triangle", buttonColor, buttonX, buttonY, width, height)
def drawTriangle(self, aTurtle, width, heading):
aTurtle.setheading(heading)
aTurtle.forward(width)
aTurtle.left(120)
aTurtle.forward(width)
aTurtle.left(120)
aTurtle.forward(width)
def drawButtonShape(self, aTurtle):
aTurtle.pensize(2)
self.drawTriangle(aTurtle, self.width,0)
def drawShape(self, x, y, aTurtle):
sign = 1 if x-aTurtle.xcor() > 0 else -1
self.drawTriangle(aTurtle, (sign) * math.sqrt((x-aTurtle.xcor())**2 + (y-aTurtle.ycor())**2), math.degrees(math.atan((y-aTurtle.ycor())/(x- aTurtle.xcor()))))
class CircleButton(Button):
def __init__(self, buttonColor, buttonX, buttonY, width, height):
super().__init__("Circle", buttonColor, buttonX, buttonY, width, height)
def drawCircle(self, aTurtle, radius, heading):
aTurtle.setheading(heading)
aTurtle.circle(radius)
def drawButtonShape(self, aTurtle):
aTurtle.pensize(2)
aTurtle.penup()
aTurtle.setheading(0)
aTurtle.forward(self.width/2)
aTurtle.pendown()
self.drawCircle(aTurtle, self.width /2,0)
def drawShape(self, x, y, aTurtle):
sign = 1 if x-aTurtle.xcor() > 0 else -1
self.drawCircle(aTurtle, (sign) * math.sqrt((x-aTurtle.xcor())**2 + (y-aTurtle.ycor())**2) /2 , math.degrees(math.atan((y-aTurtle.ycor())/(x- aTurtle.xcor()))) -90)
buttonTurtle = turtle.Turtle()
buttonTurtle.speed(20)
selectedButton = Button("Line","Orange", -130, 220, 40, 20)
shapeButtons = []
shapeButtons.append(selectedButton)
shapeButtons.append(RectangleButton("Green", -70, 200, 100, 40))
shapeButtons.append(TriangleButton("Blue", 40, 200, 40, 40))
shapeButtons.append(CircleButton("Brown", 90, 200, 40, 40))
def updateButtons():
for i in range(len(shapeButtons)):
shapeButtons[i].drawTheButton(buttonTurtle)
def anyShapeSelected(x,y):
global selectedButton
for i in range(len(shapeButtons)):
shapeB = shapeButtons[i]
if(shapeB.isClicked(x,y)):
print(shapeB.buttonShape, "was clicked")
if(shapeB is selectedButton):
return False
selectedButton = shapeB
return True
return False
drawing = False
def goto_and_do_whatever_required(x, y):
global drawing
if(drawing):
return
if(y > 170):
if(anyShapeSelected(x,y)):
updateButtons()
return
drawing = True
turtle.color(colors[random.randint(0,len(colors)-1)])
selectedButton.drawShape(x,y,turtle)
drawing = False
screen.onscreenclick(goto_and_do_whatever_required)
updateButtons()
turtle.done()